Unlock All

Extra portal modules

At a glance

Key capabilities

What Unlock All focuses on before you open the full module list.

Portal module access
Setup guide
Config export
Support tickets

Plus 7 additional modules in the operator portal, see the full list below.

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Overview

Built around a local cosmetic preview workflow

How this build fits Squad matches, combined-arms fights, and post-patch sessions.

Unlock All lets you preview weapons, uniforms, and attachments locally in Squad for content and testing, without modifying live Steam purchases.

Cosmetics display on your client for testing and content creation. Other players see your actual inventory, not preview skins. Included free with Elite; available standalone for cosmetic preview without combat modules.

Local preview only

Cosmetics display on your client for testing and content creation. Other players in your lobby see your actual inventory, not preview skins.

Included with Elite

Skin Changer ships inside the Elite tier. Buy standalone here if you want cosmetic preview without full combat modules.

Modules

What's included

Every module and overlay shipped with Unlock All, toggle and tune in the operator portal.

  • Weapon and uniform preview
  • Role loadout swap
  • Attachment and skin browser
  • Favorites list
  • Loadout export
  • Local-only rendering
  • Portal unlock workflow
  • Included with Squad Cheat

Experience

In the client · After you buy

Use the screenshots above for Unlock All, below is what each layer means and how access works after checkout.

In-game layers

  • Layer A

    Weapon skin preview

    Browse tribal and premium weapon finishes locally on your client.

  • Layer B

    Loadout browser

    Swap uniforms and gear in the menu without Steam store purchases.

  • Layer C

    Cosmetic catalog

    Search and favorite preview skins for content and testing.

Guides

Curated articles for setup, tuning, and patch-day checks that match this product.

Plain-language breakdown of aimbot, ESP, and wallhack in Squad, what each module does, what it cannot do, and how recoil still matters.

Step-by-step Squad loader setup for Steam, resolution, overlay bind, ESP presets, and a safe first pub match on EAC servers.

Role-by-role ESP priorities in Squad, infantry, medic, SL, crew, and logi, so overlays support comms instead of replacing them.

When ESP, radar, and light aim assist help in Squad, and when they hurt tickets, teamplay, and comms on 50v50 layers.

Use ESP and radar in Squad without ignoring SL comms, map marks, or ticket math, teamplay habits for 50v50 pub stacks.

New to Squad on Steam? Learn kits, squad roles, rally points, and FOB basics before worrying about advanced awareness tools.

FAQ

Questions about this page

Answers tied to what you are reading, visit the FAQ page for every topic.